Display Name = "Grandgold Castle 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    TransferPlayer([0, 605, 47, 4, 0, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    TransferPlayer([0, 605, 47, 4, 0, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    TransferPlayer([0, 605, 47, 4, 0, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 612, 30, 27, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 612, 57, 22, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 612, 3, 22, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=-68.0, @gray=0.0)", 1, false])
    EraseEvent([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 7, 16, 36, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot was filled with healing magic..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["The prisoners on the first and second floors have minor crimes."])
    ShowText(["Therefore, they were released as a pardon when our army retreated."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["However, the prisoners below the first basement floor are serious offenders."])
    ShowText(["It has been agreed upon by your top that these individuals will not be released."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["171"])
    ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
    ShowText(["\\n<Miranda>"])
    ShowText(["I better make sure not to get caught too."])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["Seems like there are some people you really shouldn't let out..."])
    ShowText(["Seriously, there are villains everywhere."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Do you have some business here...?"])
    ShowText(["If you want to patrol intentionally, I won't stop you."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["755"])
    ShowTextAttributes(["tezcatlipoca_fc1", 6, 0, 2])
    ShowText(["\\n<Tezcatlipoca>"])
    ShowText(["What did you come here for, nya?"])
    ShowText(["You're not here to lock me up again, are you, nya...?"])
    ExitEventProcessing([])
    Label(["754"])
    ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
    ShowText(["\\n<Quetzalcoatl>"])
    ShowText(["Honestly, this is a place I never want to come back to."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Below here, as you know, is the floor with serious criminals."])
    ShowText(["As per regulations, the guarding angels will also attack."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["394"])
    ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Even if we surrender, the rules must be followed..."])
    ShowText(["Angels really are so inflexible."])
    ExitEventProcessing([])
    Empty([])
